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XCEngine/new_editor/app/State/EditorSession.h

69 lines
1.6 KiB
C++

#pragma once
#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
#include <cstdint>
#include <filesystem>
#include <string>
#include <string_view>
namespace XCEngine::UI::Editor::App {
enum class EditorRuntimeMode : std::uint8_t {
Edit = 0,
Play,
Paused
};
enum class EditorActionRoute : std::uint8_t {
None = 0,
Hierarchy,
Project,
Inspector,
Console,
Scene,
Game
};
enum class EditorSelectionKind : std::uint8_t {
None = 0,
HierarchyNode,
ProjectItem
};
struct EditorSelectionState {
EditorSelectionKind kind = EditorSelectionKind::None;
std::string itemId = {};
std::string displayName = {};
std::filesystem::path absolutePath = {};
bool directory = false;
};
struct EditorConsoleEntry {
std::string channel = {};
std::string message = {};
};
struct EditorSession {
std::filesystem::path repoRoot = {};
std::filesystem::path projectRoot = {};
std::string activePanelId = {};
EditorRuntimeMode runtimeMode = EditorRuntimeMode::Edit;
EditorActionRoute activeRoute = EditorActionRoute::None;
EditorSelectionState selection = {};
std::vector<EditorConsoleEntry> consoleEntries = {};
};
std::string_view GetEditorRuntimeModeName(EditorRuntimeMode mode);
std::string_view GetEditorActionRouteName(EditorActionRoute route);
std::string_view GetEditorSelectionKindName(EditorSelectionKind kind);
EditorActionRoute ResolveEditorActionRoute(std::string_view panelId);
void SyncEditorSessionFromWorkspace(
EditorSession& session,
const UIEditorWorkspaceController& controller);
} // namespace XCEngine::UI::Editor::App