144 lines
6.5 KiB
C++
144 lines
6.5 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SQ_QUERY_H
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#define SQ_QUERY_H
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// PT: SQ-API LEVEL 3 (Level 1 = SqPruner.h, Level 2 = SqManager/SqPrunerData)
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// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
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// PT: this should really be at Np level but moving it to Sq allows us to share it.
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#include "foundation/PxSimpleTypes.h"
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#include "geometry/PxGeometryQueryFlags.h"
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#include "SqManager.h"
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#include "PxQueryReport.h"
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#include "GuCachedFuncs.h"
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namespace physx
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{
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class PxGeometry;
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struct PxQueryFilterData;
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struct PxFilterData;
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class PxQueryFilterCallback;
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namespace Sq
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{
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struct MultiQueryInput;
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class PVDCapture
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{
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public:
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PVDCapture() {}
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virtual ~PVDCapture() {}
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virtual bool transmitSceneQueries() = 0;
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virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
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virtual void sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
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virtual void overlap(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData) = 0;
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};
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// SceneQueries-level adapter. Augments the PrunerManager-level adapter with functions needed to perform queries.
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class QueryAdapter : public Adapter
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{
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public:
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QueryAdapter() {}
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virtual ~QueryAdapter() {}
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// PT: TODO: decouple from PxQueryCache?
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virtual Gu::PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const = 0;
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// PT: TODO: return reference? but this version is at least consistent with getActorShape
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virtual void getFilterData(const Gu::PrunerPayload& payload, PxFilterData& filterData) const = 0;
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virtual void getActorShape(const Gu::PrunerPayload& payload, PxActorShape& actorShape) const = 0;
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};
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}
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class SceneQueries
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{
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PX_NOCOPY(SceneQueries)
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public:
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SceneQueries(Sq::PVDCapture* pvd, PxU64 contextID, Gu::Pruner* staticPruner, Gu::Pruner* dynamicPruner,
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PxU32 dynamicTreeRebuildRateHint, float inflation,
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const PxSceneLimits& limits, const Sq::QueryAdapter& adapter);
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~SceneQueries();
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PX_FORCE_INLINE Sq::PrunerManager& getPrunerManagerFast() { return mSQManager; }
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PX_FORCE_INLINE const Sq::PrunerManager& getPrunerManagerFast() const { return mSQManager; }
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template<typename QueryHit>
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bool multiQuery(
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const Sq::MultiQueryInput& in,
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PxHitCallback<QueryHit>& hits, PxHitFlags hitFlags, const PxQueryCache* cache,
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const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const;
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bool _raycast(
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const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, // Ray data
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PxRaycastCallback& hitCall, PxHitFlags hitFlags,
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const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
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const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
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bool _sweep(
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const PxGeometry& geometry, const PxTransform& pose, // GeomObject data
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const PxVec3& unitDir, const PxReal distance, // Ray data
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PxSweepCallback& hitCall, PxHitFlags hitFlags,
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const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
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const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const;
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bool _overlap(
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const PxGeometry& geometry, const PxTransform& transform, // GeomObject data
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PxOverlapCallback& hitCall,
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const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
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const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
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PX_FORCE_INLINE PxU64 getContextId() const { return mSQManager.getContextId(); }
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Sq::PrunerManager mSQManager;
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public:
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Gu::CachedFuncs mCachedFuncs;
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Sq::PVDCapture* mPVD;
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};
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#if PX_SUPPORT_EXTERN_TEMPLATE
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//explicit template instantiation declaration
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extern template
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bool SceneQueries::multiQuery<PxRaycastHit>(const Sq::MultiQueryInput&, PxHitCallback<PxRaycastHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
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extern template
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bool SceneQueries::multiQuery<PxOverlapHit>(const Sq::MultiQueryInput&, PxHitCallback<PxOverlapHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
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extern template
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bool SceneQueries::multiQuery<PxSweepHit>(const Sq::MultiQueryInput&, PxHitCallback<PxSweepHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
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#endif
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}
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#endif
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