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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_QUERY_H #define SQ_QUERY_H // PT: SQ-API LEVEL 3 (Level 1 = SqPruner.h, Level 2 = SqManager/SqPrunerData) // PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them. // PT: this should really be at Np level but moving it to Sq allows us to share it. #include "foundation/PxSimpleTypes.h" #include "geometry/PxGeometryQueryFlags.h" #include "SqManager.h" #include "PxQueryReport.h" #include "GuCachedFuncs.h" namespace physx { class PxGeometry; struct PxQueryFilterData; struct PxFilterData; class PxQueryFilterCallback; namespace Sq { struct MultiQueryInput; class PVDCapture { public: PVDCapture() {} virtual ~PVDCapture() {} virtual bool transmitSceneQueries() = 0; virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0; virtual void sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0; virtual void overlap(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData) = 0; }; // SceneQueries-level adapter. Augments the PrunerManager-level adapter with functions needed to perform queries. class QueryAdapter : public Adapter { public: QueryAdapter() {} virtual ~QueryAdapter() {} // PT: TODO: decouple from PxQueryCache? virtual Gu::PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const = 0; // PT: TODO: return reference? but this version is at least consistent with getActorShape virtual void getFilterData(const Gu::PrunerPayload& payload, PxFilterData& filterData) const = 0; virtual void getActorShape(const Gu::PrunerPayload& payload, PxActorShape& actorShape) const = 0; }; } class SceneQueries { PX_NOCOPY(SceneQueries) public: SceneQueries(Sq::PVDCapture* pvd, PxU64 contextID, Gu::Pruner* staticPruner, Gu::Pruner* dynamicPruner, PxU32 dynamicTreeRebuildRateHint, float inflation, const PxSceneLimits& limits, const Sq::QueryAdapter& adapter); ~SceneQueries(); PX_FORCE_INLINE Sq::PrunerManager& getPrunerManagerFast() { return mSQManager; } PX_FORCE_INLINE const Sq::PrunerManager& getPrunerManagerFast() const { return mSQManager; } template bool multiQuery( const Sq::MultiQueryInput& in, PxHitCallback& hits, PxHitFlags hitFlags, const PxQueryCache* cache, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const; bool _raycast( const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, // Ray data PxRaycastCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; bool _sweep( const PxGeometry& geometry, const PxTransform& pose, // GeomObject data const PxVec3& unitDir, const PxReal distance, // Ray data PxSweepCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const; bool _overlap( const PxGeometry& geometry, const PxTransform& transform, // GeomObject data PxOverlapCallback& hitCall, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; PX_FORCE_INLINE PxU64 getContextId() const { return mSQManager.getContextId(); } Sq::PrunerManager mSQManager; public: Gu::CachedFuncs mCachedFuncs; Sq::PVDCapture* mPVD; }; #if PX_SUPPORT_EXTERN_TEMPLATE //explicit template instantiation declaration extern template bool SceneQueries::multiQuery(const Sq::MultiQueryInput&, PxHitCallback&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; extern template bool SceneQueries::multiQuery(const Sq::MultiQueryInput&, PxHitCallback&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; extern template bool SceneQueries::multiQuery(const Sq::MultiQueryInput&, PxHitCallback&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; #endif } #endif