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XCEngine/engine/third_party/physx/source/scenequery/include/SqPrunerData.h

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// Redistribution and use in source and binary forms, with or without
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//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_PRUNER_DATA_H
#define SQ_PRUNER_DATA_H
#include "SqTypedef.h"
// PT: SQ-API LEVEL 2 (Level 1 = SqPruner.h)
// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
// PT: this should really be at Np level but moving it to Sq allows us to share it.
namespace physx
{
namespace Sq
{
struct PruningIndex
{
enum Enum
{
eSTATIC = 0, // PT: must match PX_SCENE_PRUNER_STATIC
eDYNAMIC = 1, // PT: must match PX_SCENE_PRUNER_DYNAMIC
eCOUNT = 2
};
};
PX_FORCE_INLINE PrunerData createPrunerData(PxU32 index, Gu::PrunerHandle h) { return PrunerData((h << 1) | index); }
PX_FORCE_INLINE PxU32 getPrunerIndex(PrunerData data) { return PxU32(data & 1); }
PX_FORCE_INLINE Gu::PrunerHandle getPrunerHandle(PrunerData data) { return Gu::PrunerHandle(data >> 1); }
}
}
#endif