// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_PRUNER_DATA_H #define SQ_PRUNER_DATA_H #include "SqTypedef.h" // PT: SQ-API LEVEL 2 (Level 1 = SqPruner.h) // PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them. // PT: this should really be at Np level but moving it to Sq allows us to share it. namespace physx { namespace Sq { struct PruningIndex { enum Enum { eSTATIC = 0, // PT: must match PX_SCENE_PRUNER_STATIC eDYNAMIC = 1, // PT: must match PX_SCENE_PRUNER_DYNAMIC eCOUNT = 2 }; }; PX_FORCE_INLINE PrunerData createPrunerData(PxU32 index, Gu::PrunerHandle h) { return PrunerData((h << 1) | index); } PX_FORCE_INLINE PxU32 getPrunerIndex(PrunerData data) { return PxU32(data & 1); } PX_FORCE_INLINE Gu::PrunerHandle getPrunerHandle(PrunerData data) { return Gu::PrunerHandle(data >> 1); } } } #endif