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XCEngine/engine/third_party/physx/source/lowleveldynamics/include/DyResidualAccumulator.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CM_ERROR_ACCUMULATOR_H
#define CM_ERROR_ACCUMULATOR_H
#include "foundation/PxVecMath.h"
#include "foundation/PxArray.h"
namespace physx
{
namespace Dy
{
PX_FORCE_INLINE PX_CUDA_CALLABLE PxReal calculateResidual(PxReal deltaF, PxReal velocityMultiplier)
{
return velocityMultiplier == 0.0f ? 0.0f : deltaF / velocityMultiplier;
}
//Vectorized variant
PX_FORCE_INLINE aos::FloatV calculateResidual(const aos::FloatV& deltaF, const aos::FloatV& velocityMultiplier)
{
aos::BoolV isZero = aos::FIsEq(velocityMultiplier, aos::FZero());
return aos::FSel(isZero, aos::FZero(), aos::FDivFast(deltaF, velocityMultiplier));
}
PX_FORCE_INLINE aos::Vec4V calculateResidualV4(const aos::Vec4V& deltaF, const aos::Vec4V& velocityMultiplier)
{
aos::BoolV isZero = aos::V4IsEq(velocityMultiplier, aos::V4Zero());
return aos::V4Sel(isZero, aos::V4Zero(), aos::V4DivFast(deltaF, velocityMultiplier));
}
struct ErrorAccumulator
{
PxReal mErrorSumOfSquares;
PxI32 mCounter;
PxReal mMaxError;
#if !PX_CUDA_COMPILER
PX_FORCE_INLINE ErrorAccumulator() : mErrorSumOfSquares(0.0f), mCounter(0), mMaxError(0.0f)
{ }
#endif
PX_FORCE_INLINE void combine(ErrorAccumulator& other)
{
mErrorSumOfSquares += other.mErrorSumOfSquares;
mCounter += other.mCounter;
mMaxError = PxMax(mMaxError, other.mMaxError);
}
PX_FORCE_INLINE PX_CUDA_CALLABLE void accumulateErrorLocal(PxReal residual)
{
mErrorSumOfSquares += residual * residual;
++mCounter;
mMaxError = PxMax(mMaxError, PxAbs(residual));
}
PX_FORCE_INLINE PX_CUDA_CALLABLE void accumulateErrorLocal(PxReal deltaF, PxReal velocityMultiplier)
{
PxReal e = calculateResidual(deltaF, velocityMultiplier);
accumulateErrorLocal(e);
}
//For friction constraints
PX_FORCE_INLINE void accumulateErrorLocal(PxReal deltaF0, PxReal deltaF1,
PxReal velocityMultiplier0, PxReal velocityMultiplier1)
{
accumulateErrorLocal(deltaF0, velocityMultiplier0);
accumulateErrorLocal(deltaF1, velocityMultiplier1);
}
PX_FORCE_INLINE void accumulateErrorLocal(const aos::FloatV& deltaF, const aos::FloatV& velocityMultiplier)
{
PxReal e;
aos::FStore(calculateResidual(deltaF, velocityMultiplier), &e);
mErrorSumOfSquares += e * e;
++mCounter;
mMaxError = PxMax(mMaxError, PxAbs(e));
}
PX_FORCE_INLINE void accumulateErrorLocal(const aos::FloatV& deltaF0, const aos::FloatV& deltaF1,
const aos::FloatV& velocityMultiplier0, const aos::FloatV& velocityMultiplier1)
{
accumulateErrorLocal(deltaF0, velocityMultiplier0);
accumulateErrorLocal(deltaF1, velocityMultiplier1);
}
//Vectorized variants
PX_FORCE_INLINE void accumulateErrorLocalV4(const aos::Vec4V& deltaF, const aos::Vec4V& velocityMultiplier)
{
aos::BoolV isZero = aos::V4IsEq(velocityMultiplier, aos::V4Zero());
aos::Vec4V div = aos::V4Sel(isZero, aos::V4Zero(), aos::V4DivFast(deltaF, velocityMultiplier));
aos::FloatV dot = aos::V4Dot(div, div);
PxReal tmp;
aos::FStore(dot, &tmp);
mErrorSumOfSquares += tmp;
PxU32 maskNonZero = ~aos::BGetBitMask(isZero);
mCounter += (maskNonZero & 1) + ((maskNonZero & 2) >> 1) + ((maskNonZero & 4) >> 2) + ((maskNonZero & 8) >> 3);
aos::FloatV maxVal = aos::V4ExtractMax(aos::V4Abs(div));
aos::FStore(maxVal, &tmp);
mMaxError = PxMax(mMaxError, tmp);
}
//For friction constraints
PX_FORCE_INLINE void accumulateErrorLocalV4(const aos::Vec4V& deltaF0, const aos::Vec4V& deltaF1,
const aos::Vec4V& velocityMultiplier0, const aos::Vec4V& velocityMultiplier1)
{
accumulateErrorLocalV4(deltaF0, velocityMultiplier0);
accumulateErrorLocalV4(deltaF1, velocityMultiplier1);
}
PX_FORCE_INLINE PX_CUDA_CALLABLE void reset()
{
mErrorSumOfSquares = 0.0f;
mCounter = 0;
mMaxError = 0.0f;
}
PX_FORCE_INLINE void accumulateErrorGlobal(Dy::ErrorAccumulator& globalAccumulator)
{
globalAccumulator.mErrorSumOfSquares += mErrorSumOfSquares;
globalAccumulator.mCounter += mCounter;
if (mMaxError > globalAccumulator.mMaxError)
{
globalAccumulator.mMaxError = mMaxError;
}
}
};
struct ErrorAccumulatorEx
{
ErrorAccumulator mPositionIterationErrorAccumulator;
ErrorAccumulator mVelocityIterationErrorAccumulator;
PX_FORCE_INLINE void reset()
{
mPositionIterationErrorAccumulator.reset();
mVelocityIterationErrorAccumulator.reset();
}
PX_FORCE_INLINE void combine(ErrorAccumulatorEx& other)
{
mPositionIterationErrorAccumulator.combine(other.mPositionIterationErrorAccumulator);
mVelocityIterationErrorAccumulator.combine(other.mVelocityIterationErrorAccumulator);
}
};
} // namespace Cm
}
#endif