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XCEngine/engine/third_party/physx/source/gpusimulationcontroller/include/PxgAnisotropy.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_ANISOTROPY_H
#define PXG_ANISOTROPY_H
#include "PxAnisotropy.h"
#include "PxgAnisotropyData.h"
#include "foundation/PxUserAllocated.h"
#include "PxgKernelLauncher.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
class PxgAnisotropyGenerator : public PxAnisotropyGenerator, public PxUserAllocated
{
PxgKernelLauncher mKernelLauncher;
PxAnisotropyData mAnisotropyDataHost;
PxAnisotropyData* mAnisotropyDataPerParticleSystemDevice;
PxU32 mNumParticles;
bool mDirty;
bool mOwnsAnisotropyGPUBuffers;
PxVec4* mAnisotropy1;
PxVec4* mAnisotropy2;
PxVec4* mAnisotropy3;
bool mEnabled;
void releaseGPUAnisotropyBuffers();
void allocateGPUAnisotropyBuffers();
public:
PxgAnisotropyGenerator(PxgKernelLauncher& cudaContextManager, PxU32 maxNumParticles, PxReal anisotropyScale, PxReal minAnisotropy, PxReal maxAnisotropy);
virtual ~PxgAnisotropyGenerator() { }
virtual void setAnisotropyMax(float maxAnisotropy)
{
mAnisotropyDataHost.mAnisotropyMax = maxAnisotropy;
mDirty = true;
}
virtual void setAnisotropyMin(float minAnisotropy)
{
mAnisotropyDataHost.mAnisotropyMin = minAnisotropy;
mDirty = true;
}
virtual void setAnisotropyScale(float anisotropyScale)
{
mAnisotropyDataHost.mAnisotropy = anisotropyScale;
mDirty = true;
}
virtual void release();
virtual void setResultBufferHost(PxVec4* anisotropy1, PxVec4* anisotropy2, PxVec4* anisotropy3);
virtual void setResultBufferDevice(PxVec4* anisotropy1, PxVec4* anisotropy2, PxVec4* anisotropy3);
virtual void generateAnisotropy(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream);
virtual void generateAnisotropy(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream);
virtual PxU32 getMaxParticles() const
{
return mNumParticles;
}
virtual void setMaxParticles(PxU32 maxParticles);
virtual PxVec4* getAnisotropy1DevicePointer() const
{
return mAnisotropyDataHost.mAnisotropy_q1;
}
virtual PxVec4* getAnisotropy2DevicePointer() const
{
return mAnisotropyDataHost.mAnisotropy_q2;
}
virtual PxVec4* getAnisotropy3DevicePointer() const
{
return mAnisotropyDataHost.mAnisotropy_q3;
}
virtual void setEnabled(bool enabled)
{
mEnabled = enabled;
}
virtual bool isEnabled() const
{
return mEnabled;
}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif