// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_ANISOTROPY_H #define PXG_ANISOTROPY_H #include "PxAnisotropy.h" #include "PxgAnisotropyData.h" #include "foundation/PxUserAllocated.h" #include "PxgKernelLauncher.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX class PxgAnisotropyGenerator : public PxAnisotropyGenerator, public PxUserAllocated { PxgKernelLauncher mKernelLauncher; PxAnisotropyData mAnisotropyDataHost; PxAnisotropyData* mAnisotropyDataPerParticleSystemDevice; PxU32 mNumParticles; bool mDirty; bool mOwnsAnisotropyGPUBuffers; PxVec4* mAnisotropy1; PxVec4* mAnisotropy2; PxVec4* mAnisotropy3; bool mEnabled; void releaseGPUAnisotropyBuffers(); void allocateGPUAnisotropyBuffers(); public: PxgAnisotropyGenerator(PxgKernelLauncher& cudaContextManager, PxU32 maxNumParticles, PxReal anisotropyScale, PxReal minAnisotropy, PxReal maxAnisotropy); virtual ~PxgAnisotropyGenerator() { } virtual void setAnisotropyMax(float maxAnisotropy) { mAnisotropyDataHost.mAnisotropyMax = maxAnisotropy; mDirty = true; } virtual void setAnisotropyMin(float minAnisotropy) { mAnisotropyDataHost.mAnisotropyMin = minAnisotropy; mDirty = true; } virtual void setAnisotropyScale(float anisotropyScale) { mAnisotropyDataHost.mAnisotropy = anisotropyScale; mDirty = true; } virtual void release(); virtual void setResultBufferHost(PxVec4* anisotropy1, PxVec4* anisotropy2, PxVec4* anisotropy3); virtual void setResultBufferDevice(PxVec4* anisotropy1, PxVec4* anisotropy2, PxVec4* anisotropy3); virtual void generateAnisotropy(PxGpuParticleSystem* gpuParticleSystem, PxU32 numParticles, CUstream stream); virtual void generateAnisotropy(PxVec4* particlePositionsGpu, PxParticleNeighborhoodProvider& neighborhoodProvider, PxU32 numParticles, PxReal particleContactOffset, CUstream stream); virtual PxU32 getMaxParticles() const { return mNumParticles; } virtual void setMaxParticles(PxU32 maxParticles); virtual PxVec4* getAnisotropy1DevicePointer() const { return mAnisotropyDataHost.mAnisotropy_q1; } virtual PxVec4* getAnisotropy2DevicePointer() const { return mAnisotropyDataHost.mAnisotropy_q2; } virtual PxVec4* getAnisotropy3DevicePointer() const { return mAnisotropyDataHost.mAnisotropy_q3; } virtual void setEnabled(bool enabled) { mEnabled = enabled; } virtual bool isEnabled() const { return mEnabled; } }; #endif #if !PX_DOXYGEN } // namespace physx #endif #endif