Files
XCEngine/engine/third_party/physx/source/gpunarrowphase/include/PxgConvexConvexShape.h

70 lines
2.5 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXG_CONVEX_CONVEX_SHAPE_H
#define PXG_CONVEX_CONVEX_SHAPE_H
#include "geometry/PxMeshScale.h"
#define PXG_MAX_PCM_CONTACTS 4
namespace physx
{
template<PxU32 byteSize>
class FlexiblePad
{
PxU8 pad[byteSize];
};
template<>
class FlexiblePad<0>
{
};
//ML: PxgShape don't need to have contactOffset because we will dma a separated contact offset array later
struct PX_ALIGN_PREFIX(16) PxgShape
{
PxMeshScale scale; //28
PxU32 materialIndex; //32
size_t hullOrMeshPtr; //36 or 40
PxU32 type; //40 or 44
PxU32 particleOrSoftbodyId; //44 or 48
//FlexiblePad<16 - sizeof(size_t) - sizeof(PxU32)> pad; //48
#if !PX_P64_FAMILY
PxU32 pad0;
#endif
}
PX_ALIGN_SUFFIX(16);
PX_COMPILE_TIME_ASSERT(sizeof(PxgShape) == 48);
}
#endif