// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_CONVEX_CONVEX_SHAPE_H #define PXG_CONVEX_CONVEX_SHAPE_H #include "geometry/PxMeshScale.h" #define PXG_MAX_PCM_CONTACTS 4 namespace physx { template class FlexiblePad { PxU8 pad[byteSize]; }; template<> class FlexiblePad<0> { }; //ML: PxgShape don't need to have contactOffset because we will dma a separated contact offset array later struct PX_ALIGN_PREFIX(16) PxgShape { PxMeshScale scale; //28 PxU32 materialIndex; //32 size_t hullOrMeshPtr; //36 or 40 PxU32 type; //40 or 44 PxU32 particleOrSoftbodyId; //44 or 48 //FlexiblePad<16 - sizeof(size_t) - sizeof(PxU32)> pad; //48 #if !PX_P64_FAMILY PxU32 pad0; #endif } PX_ALIGN_SUFFIX(16); PX_COMPILE_TIME_ASSERT(sizeof(PxgShape) == 48); } #endif