- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
41 lines
719 B
Markdown
41 lines
719 B
Markdown
# TaskGroup::~TaskGroup
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```cpp
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~TaskGroup();
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```
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析构函数。销毁任务组。
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**参数:** 无
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**返回:** 无
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**线程安全:** ⚠️
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**复杂度:** O(n),n 为任务组中的任务数
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**注意:**
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- 析构前会等待所有任务完成。
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- 如果有任务正在执行,会等待其完成。
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- 未执行的任务将被取消。
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**示例:**
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```cpp
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#include "XCEngine/Threading/TaskGroup.h"
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{
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XCEngine::Threading::TaskGroup group;
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group.AddTask([]() {
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// 执行任务...
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});
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group.Wait();
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} // group 在这里销毁
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```
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## 相关文档
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- [`TaskGroup`](task-group.md) - 返回类总览
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- [`Cancel`](cancel.md) - 取消任务
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- [`Wait`](wait.md) - 等待任务完成
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