- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
22 lines
416 B
Markdown
22 lines
416 B
Markdown
# GameObject::GetComponents
|
|
|
|
获取游戏对象上所有指定类型的组件。
|
|
|
|
```cpp
|
|
template<typename T>
|
|
std::vector<T*> GetComponents();
|
|
|
|
template<typename T>
|
|
std::vector<const T*> GetComponents() const;
|
|
```
|
|
|
|
**模板参数:**
|
|
- `T` - 组件类型
|
|
|
|
**返回:** `std::vector<T*>` - 包含所有匹配组件的向量
|
|
|
|
## 相关文档
|
|
|
|
- [GameObject 总览](game-object.md)
|
|
- [GetComponent](get-component.md)
|