- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
892 B
892 B
LambdaTask::Execute
void Execute() override
执行封装的可调用对象。调用时执行构造时传入的 lambda 或可调用函数。
参数: 无
返回: 无
注意:
- 如果封装的可调用对象抛出异常,异常会向上传播到 TaskSystem。
- 任务系统的工作线程不会捕获此类异常。
示例:
// 创建并提交 LambdaTask
TaskSystem::Get().Submit(
std::make_unique<LambdaTask<std::function<void()>>>(
[]() {
printf("Task executed!\n");
},
TaskPriority::Normal
)
);
// 使用便捷重载直接提交
TaskSystem::Get().Submit([]() {
int result = ComputeHeavyWork();
printf("Result: %d\n", result);
}, TaskPriority::High);
相关文档
- LambdaTask 总览 - 返回类总览
- ITask::Execute - 基类方法文档