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XCEngine/docs/api/rhi/opengl/device/create-pipeline-state.md
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# OpenGLDevice::CreatePipelineState
```cpp
RHIPipelineState* CreatePipelineState(const PipelineStateDesc& desc) override
```
创建图形管线状态对象。
## 详细描述
创建封装完整渲染管线状态的 `RHIPipelineState` 对象。
### 管线组件
- 顶点/片段着色器
- 顶点格式
- 光栅化状态
- 混合状态
- 深度/模板状态
- 渲染目标格式
## 参数
- `desc` - 管线状态描述符
## 返回值
`RHIPipelineState*` - 创建的管线状态指针
## 注意事项
- 返回的管线状态对象归调用者所有,需自行管理生命周期
- 管线状态创建后可通过 `RHIPipelineState` 接口配置
## 示例
```cpp
PipelineStateDesc psoDesc;
psoDesc.vertexShader = vertexShader;
psoDesc.fragmentShader = fragmentShader;
psoDesc.vertexFormat = vertexFormat;
// ... 设置其他管线状态
RHIPipelineState* pso = device.CreatePipelineState(psoDesc);
// 绑定管线状态
pso->Bind();
```
## 相关文档
- [OpenGLDevice](device.md) - 类总览
- [OpenGLPipelineState](../pipeline-state/pipeline-state.md) - OpenGL 管线状态实现