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XCEngine/docs/api/rhi/d3d12/root-signature/create-uav.md
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# D3D12RootSignature::CreateUAV
## 函数签名
```cpp
static D3D12_ROOT_PARAMETER CreateUAV(uint32_t shaderRegister, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0)
```
## 中文描述
创建无序访问视图UAV根参数。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `shaderRegister` | `uint32_t` | 着色器寄存器编号 |
| `visibility` | `ShaderVisibility` | 可见性(默认 All |
| `registerSpace` | `uint32_t` | 寄存器空间(默认 0 |
## 返回值
`D3D12_ROOT_PARAMETER` - 根参数
## 复杂度
O(1)
## 示例
```cpp
D3D12_ROOT_PARAMETER uavParam = D3D12RootSignature::CreateUAV(0);
```
## 相关文档
- [D3D12RootSignature](root-signature.md) - 类总览
- [D3D12RootSignature::CreateCBV](create-cbv.md) - 创建 CBV 根参数
- [D3D12RootSignature::CreateSRV](create-srv.md) - 创建 SRV 根参数