Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
43 lines
1.1 KiB
Markdown
43 lines
1.1 KiB
Markdown
# Transform::TransformDirection
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```cpp
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Vector3 TransformDirection(const Vector3& direction) const;
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```
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将一个方向向量从本地空间变换到世界空间。计算结果为 `rotation * (scale * direction)`,即先缩放、再旋转,不包含平移。
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此方法适用于变换方向向量、法线等不应当受平移影响的量。
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**参数:**
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- `direction` - 本地空间中的方向向量
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**返回:** `Vector3` - 世界空间中的变换后方向
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**线程安全:** ❌(无锁,非线程安全)
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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void TransformDirectionExample() {
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Transform transform;
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transform.position = Vector3(10.0f, 0.0f, 0.0f);
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transform.rotation = Quaternion::Identity();
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transform.scale = Vector3(2.0f, 2.0f, 2.0f);
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Vector3 localDir(0.0f, 1.0f, 0.0f);
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Vector3 worldDir = transform.TransformDirection(localDir);
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}
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```
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## 相关文档
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- [Transform](transform.md) - 返回类总览
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- [TransformPoint](transform-point.md) - 变换点
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