Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
39 lines
920 B
Markdown
39 lines
920 B
Markdown
# Quaternion::Slerp
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```cpp
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static Quaternion Slerp(const Quaternion& a, const Quaternion& b, float t);
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```
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球面线性插值,在两个四元数之间进行平滑旋转插值。参数 t 会被 clamp 到 [0, 1] 范围。
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**参数:**
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- `a` - 起始四元数
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- `b` - 目标四元数
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- `t` - 插值参数 [0, 1],0 返回 a,1 返回 b
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**返回:** 插值结果四元数
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Quaternion.h>
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#include <XCEngine/Core/Math/Vector3.h>
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#include <XCEngine/Core/Math/Math.h>
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using namespace XCEngine::Math;
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Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), 0);
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Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(180.0f));
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Quaternion result = Quaternion::Slerp(q1, q2, 0.5f);
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```
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## 相关文档
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- [Quaternion](quaternion.md) - 返回类总览
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- [Normalized](normalized.md) - 归一化四元数
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