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XCEngine/docs/api/math/quaternion/slerp.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
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- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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Quaternion::Slerp

static Quaternion Slerp(const Quaternion& a, const Quaternion& b, float t);

球面线性插值,在两个四元数之间进行平滑旋转插值。参数 t 会被 clamp 到 [0, 1] 范围。

参数:

  • a - 起始四元数
  • b - 目标四元数
  • t - 插值参数 [0, 1]0 返回 a1 返回 b

返回: 插值结果四元数

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>

using namespace XCEngine::Math;

Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), 0);
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(180.0f));

Quaternion result = Quaternion::Slerp(q1, q2, 0.5f);

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