Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
920 B
920 B
Quaternion::Slerp
static Quaternion Slerp(const Quaternion& a, const Quaternion& b, float t);
球面线性插值,在两个四元数之间进行平滑旋转插值。参数 t 会被 clamp 到 [0, 1] 范围。
参数:
a- 起始四元数b- 目标四元数t- 插值参数 [0, 1],0 返回 a,1 返回 b
返回: 插值结果四元数
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;
Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), 0);
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(180.0f));
Quaternion result = Quaternion::Slerp(q1, q2, 0.5f);
相关文档
- Quaternion - 返回类总览
- Normalized - 归一化四元数