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XCEngine/docs/api/math/quaternion/inverse.md
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Markdown

# Quaternion::Inverse
```cpp
Quaternion Inverse() const;
```
求四元数的逆。如果四元数已归一化,逆等于共轭。
**返回:** 四元数的逆
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion inv = q.Inverse();
Quaternion identity = q * inv;
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [Normalized](normalized.md) - 归一化四元数