Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
39 lines
834 B
Markdown
39 lines
834 B
Markdown
# Matrix4x4::Rotation
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```cpp
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static Matrix4x4 Rotation(const Quaternion& q)
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```
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从四元数创建旋转矩阵。用于将旋转变换应用到点或向量。
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**参数:**
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- `q` - 表示旋转的四元数
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**返回:** 旋转矩阵
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Matrix4.h"
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#include "XCEngine/Core/Math/Quaternion.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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Quaternion q = Quaternion::FromEuler(0.0f, 90.0f, 0.0f);
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Matrix4 rotate = Matrix4::Rotation(q);
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Vector3 point(1.0f, 0.0f, 0.0f);
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Vector3 rotated = rotate.MultiplyVector(point);
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// point 绕 Y 轴旋转 90 度
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```
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## 相关文档
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- [Matrix4](matrix4.md) - 返回类总览
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- [Quaternion](../quaternion/quaternion.md) - 四元数类
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- [TRS](trs.md) - 组合变换矩阵 |