Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
20 lines
497 B
Markdown
20 lines
497 B
Markdown
# Math::FLOAT_MAX
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```cpp
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constexpr float FLOAT_MAX = 3.402823466e+38f;
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```
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`FLOAT_MAX` 是 IEEE 754 单精度浮点数能表示的最大正有限值,约为 3.402823466e+38。该常量常用于初始化变量为最大值、在搜索算法中作为上界、或在需要表示"无穷大"但又不想引入 `INFINITY` 的场景中使用。
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Math.h>
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float maxDistance = FLOAT_MAX;
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```
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## 相关文档
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- [Math 总览](h.md) - 返回 Math 概览
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