Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
37 lines
745 B
Markdown
37 lines
745 B
Markdown
# Bounds::SetMinMax
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```cpp
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void SetMinMax(const Vector3& min, const Vector3& max)
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```
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从最小点和最大点设置包围盒。中心点和范围由输入的 min/max 计算得出。
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**参数:**
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- `min` - 包围盒的最小点
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- `max` - 包围盒的最大点
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**返回:** `void`
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Bounds.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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Bounds bounds;
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bounds.SetMinMax(Vector3(-1.0f, -1.0f, -1.0f), Vector3(1.0f, 1.0f, 1.0f));
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// center = (0, 0, 0), extents = (1, 1, 1)
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```
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## 相关文档
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- [Bounds](bounds.md) - 返回类总览
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- [GetMin](getmin.md) - 获取最小点
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- [GetMax](getmax.md) - 获取最大点
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