- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
21 lines
456 B
Markdown
21 lines
456 B
Markdown
# GameObject::GetComponentsInChildren
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获取所有子对象中指定类型的组件。
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```cpp
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template<typename T>
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std::vector<T*> GetComponentsInChildren();
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```
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递归搜索所有子对象,返回所有匹配类型的组件。
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**模板参数:**
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- `T` - 组件类型
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**返回:** `std::vector<T*>` - 包含所有匹配组件的向量
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [GetComponentInChildren](get-component-in-children.md)
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