50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "ComponentEditors/ComponentEditorRegistry.h"
|
|
|
|
#include "ComponentEditors/CameraComponentEditor.h"
|
|
#include "ComponentEditors/LightComponentEditor.h"
|
|
#include "ComponentEditors/MeshFilterComponentEditor.h"
|
|
#include "ComponentEditors/MeshRendererComponentEditor.h"
|
|
#include "ComponentEditors/TransformComponentEditor.h"
|
|
|
|
namespace XCEngine {
|
|
namespace Editor {
|
|
|
|
ComponentEditorRegistry& ComponentEditorRegistry::Get() {
|
|
static ComponentEditorRegistry registry;
|
|
return registry;
|
|
}
|
|
|
|
ComponentEditorRegistry::ComponentEditorRegistry() {
|
|
RegisterEditor(std::make_unique<TransformComponentEditor>());
|
|
RegisterEditor(std::make_unique<CameraComponentEditor>());
|
|
RegisterEditor(std::make_unique<LightComponentEditor>());
|
|
RegisterEditor(std::make_unique<MeshFilterComponentEditor>());
|
|
RegisterEditor(std::make_unique<MeshRendererComponentEditor>());
|
|
}
|
|
|
|
void ComponentEditorRegistry::RegisterEditor(std::unique_ptr<IComponentEditor> editor) {
|
|
if (!editor) {
|
|
return;
|
|
}
|
|
|
|
IComponentEditor* editorPtr = editor.get();
|
|
m_editorsByType[editor->GetComponentTypeName()] = editorPtr;
|
|
m_editors.push_back(std::move(editor));
|
|
}
|
|
|
|
IComponentEditor* ComponentEditorRegistry::FindEditor(::XCEngine::Components::Component* component) const {
|
|
return component ? FindEditorByTypeName(component->GetName()) : nullptr;
|
|
}
|
|
|
|
IComponentEditor* ComponentEditorRegistry::FindEditorByTypeName(const std::string& componentTypeName) const {
|
|
const auto it = m_editorsByType.find(componentTypeName);
|
|
return it != m_editorsByType.end() ? it->second : nullptr;
|
|
}
|
|
|
|
const std::vector<std::unique_ptr<IComponentEditor>>& ComponentEditorRegistry::GetEditors() const {
|
|
return m_editors;
|
|
}
|
|
|
|
} // namespace Editor
|
|
} // namespace XCEngine
|