- Updated box.md to clarify that Box uses OBB semantics for Contains but currently uses AABB for Intersects(Box) - Updated intersects-box.md to document that it uses AABB algorithm instead of SAT, since the current implementation ignores transform - Added notes explaining the current limitations of the Box implementation
40 lines
1.2 KiB
Markdown
40 lines
1.2 KiB
Markdown
# Box
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带变换的包围盒结构体(支持 OBB 语义,取决于方法)。
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**头文件:** `#include <XCEngine/Math/Box.h>`
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**命名空间:** `XCEngine::Math`
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## 结构体定义
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```cpp
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struct Box {
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Vector3 center = Vector3::Zero();
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Vector3 extents = Vector3::Zero();
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Matrix4x4 transform = Matrix4x4::Identity();
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};
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```
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**注意:** `Contains` 方法会使用 `transform` 进行真正的 OBB 检测。`Intersects(Box)` 目前使用 AABB 简化算法,未考虑旋转。
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## 构造函数
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- `Box()` - 默认构造
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- `Box(const Vector3& center, const Vector3& extents)` - 从中心和半长构造
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## 实例方法
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| 方法 | 返回值 | 描述 |
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|------|--------|------|
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| [GetMin()](getmin.md) | `Vector3` | 局部空间最小点 |
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| [GetMax()](getmax.md) | `Vector3` | 局部空间最大点 |
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| [Contains(point)](contains.md) | `bool` | 点是否在盒内(使用 transform) |
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| [Intersects(Sphere)](intersects.md) | `bool` | 与球体相交 |
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| [Intersects(Box)](intersects-box.md) | `bool` | 与另一个盒相交(AABB 检测) |
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| [Intersects(Ray, t)](intersects-ray.md) | `bool` | 与射线相交 |
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## 相关文档
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- [Math 模块总览](../math.md) - 返回 Math 模块总览
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