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XCEngine/docs/api/scene/scene-manager/load-scene-async.md
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LoadSceneAsync

Load a scene from a file asynchronously.

Syntax

void LoadSceneAsync(const std::string& filePath, std::function<void(Scene*)> callback);

Parameters

  • filePath - The path to the scene file.
  • callback - Callback function called when loading is complete, receives the loaded Scene.

Remarks

Loads a scene from the specified file path asynchronously. The callback is invoked when loading is complete with a pointer to the loaded scene.

See Also

Examples

void Example() {
    SceneManager& manager = SceneManager::Get();
    manager.LoadSceneAsync("assets/scenes/level1.scene", [](Scene* scene) {
        XC_LOG_INFO("Scene loaded: {}", scene->GetName());
        manager.SetActiveScene(scene);
    });
}