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XCEngine/engine/third_party/physx/source/pvd/src/PxPvdDefaultSocketTransport.cpp

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3.7 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "PxPvdDefaultSocketTransport.h"
namespace physx
{
namespace pvdsdk
{
PvdDefaultSocketTransport::PvdDefaultSocketTransport(const char* host, int port, unsigned int timeoutInMilliseconds)
: mHost(host), mPort(uint16_t(port)), mTimeout(timeoutInMilliseconds), mConnected(false), mWrittenData(0)
{
}
PvdDefaultSocketTransport::~PvdDefaultSocketTransport()
{
}
bool PvdDefaultSocketTransport::connect()
{
if(mConnected)
return true;
if(mSocket.connect(mHost, mPort, mTimeout))
{
mSocket.setBlocking(true);
mConnected = true;
}
return mConnected;
}
void PvdDefaultSocketTransport::disconnect()
{
mSocket.flush();
mSocket.disconnect();
mConnected = false;
}
bool PvdDefaultSocketTransport::isConnected()
{
return mSocket.isConnected();
}
bool PvdDefaultSocketTransport::write(const uint8_t* inBytes, uint32_t inLength)
{
if(mConnected)
{
if(inLength == 0)
return true;
uint32_t amountWritten = 0;
uint32_t totalWritten = 0;
do
{
// Sockets don't have to write as much as requested, so we need
// to wrap this call in a do/while loop.
// If they don't write any bytes then we consider them disconnected.
amountWritten = mSocket.write(inBytes, inLength);
inLength -= amountWritten;
inBytes += amountWritten;
totalWritten += amountWritten;
} while(inLength && amountWritten);
if(amountWritten == 0)
return false;
mWrittenData += totalWritten;
return true;
}
else
return false;
}
PxPvdTransport& PvdDefaultSocketTransport::lock()
{
mMutex.lock();
return *this;
}
void PvdDefaultSocketTransport::unlock()
{
mMutex.unlock();
}
void PvdDefaultSocketTransport::flush()
{
mSocket.flush();
}
uint64_t PvdDefaultSocketTransport::getWrittenDataSize()
{
return mWrittenData;
}
void PvdDefaultSocketTransport::release()
{
PX_DELETE_THIS;
}
} // namespace pvdsdk
PxPvdTransport* PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds)
{
return PX_NEW(pvdsdk::PvdDefaultSocketTransport)(host, port, timeoutInMilliseconds);
}
} // namespace physx