// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPvdDefaultSocketTransport.h" namespace physx { namespace pvdsdk { PvdDefaultSocketTransport::PvdDefaultSocketTransport(const char* host, int port, unsigned int timeoutInMilliseconds) : mHost(host), mPort(uint16_t(port)), mTimeout(timeoutInMilliseconds), mConnected(false), mWrittenData(0) { } PvdDefaultSocketTransport::~PvdDefaultSocketTransport() { } bool PvdDefaultSocketTransport::connect() { if(mConnected) return true; if(mSocket.connect(mHost, mPort, mTimeout)) { mSocket.setBlocking(true); mConnected = true; } return mConnected; } void PvdDefaultSocketTransport::disconnect() { mSocket.flush(); mSocket.disconnect(); mConnected = false; } bool PvdDefaultSocketTransport::isConnected() { return mSocket.isConnected(); } bool PvdDefaultSocketTransport::write(const uint8_t* inBytes, uint32_t inLength) { if(mConnected) { if(inLength == 0) return true; uint32_t amountWritten = 0; uint32_t totalWritten = 0; do { // Sockets don't have to write as much as requested, so we need // to wrap this call in a do/while loop. // If they don't write any bytes then we consider them disconnected. amountWritten = mSocket.write(inBytes, inLength); inLength -= amountWritten; inBytes += amountWritten; totalWritten += amountWritten; } while(inLength && amountWritten); if(amountWritten == 0) return false; mWrittenData += totalWritten; return true; } else return false; } PxPvdTransport& PvdDefaultSocketTransport::lock() { mMutex.lock(); return *this; } void PvdDefaultSocketTransport::unlock() { mMutex.unlock(); } void PvdDefaultSocketTransport::flush() { mSocket.flush(); } uint64_t PvdDefaultSocketTransport::getWrittenDataSize() { return mWrittenData; } void PvdDefaultSocketTransport::release() { PX_DELETE_THIS; } } // namespace pvdsdk PxPvdTransport* PxDefaultPvdSocketTransportCreate(const char* host, int port, unsigned int timeoutInMilliseconds) { return PX_NEW(pvdsdk::PvdDefaultSocketTransport)(host, port, timeoutInMilliseconds); } } // namespace physx