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XCEngine/engine/third_party/physx/source/simulationcontroller/src/ScElementSim.cpp

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5.6 KiB
C++

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScElementSim.h"
#include "ScElementSimInteraction.h"
#include "ScSimStats.h"
using namespace physx;
using namespace Sc;
static PX_FORCE_INLINE bool interactionHasElement(const Interaction* it, const ElementSim* elem)
{
if(it->readInteractionFlag(InteractionFlag::eRB_ELEMENT))
{
PX_ASSERT( (it->getType() == InteractionType::eMARKER) ||
(it->getType() == InteractionType::eOVERLAP) ||
(it->getType() == InteractionType::eTRIGGER) );
const ElementSimInteraction* ei = static_cast<const ElementSimInteraction*>(it);
if((&ei->getElement0() == elem) || (&ei->getElement1() == elem))
return true;
}
return false;
}
Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionIterator::getNext()
{
while(mInteractions!=mInteractionsLast)
{
Interaction* it = *mInteractions++;
if(interactionHasElement(it, mElement))
return static_cast<ElementSimInteraction*>(it);
}
return NULL;
}
Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionReverseIterator::getNext()
{
while(mInteractions!=mInteractionsLast)
{
Interaction* it = *--mInteractionsLast;
if(interactionHasElement(it, mElement))
return static_cast<ElementSimInteraction*>(it);
}
return NULL;
}
namespace
{
class ElemSimPtrTableStorageManager : public Cm::PtrTableStorageManager, public PxUserAllocated
{
PX_NOCOPY(ElemSimPtrTableStorageManager)
public:
ElemSimPtrTableStorageManager() {}
~ElemSimPtrTableStorageManager() {}
// PtrTableStorageManager
virtual void** allocate(PxU32 capacity) PX_OVERRIDE
{
return PX_ALLOCATE(void*, capacity, "CmPtrTable pointer array");
}
virtual void deallocate(void** addr, PxU32 /*capacity*/) PX_OVERRIDE
{
PX_FREE(addr);
}
virtual bool canReuse(PxU32 /*originalCapacity*/, PxU32 /*newCapacity*/) PX_OVERRIDE
{
return false;
}
//~PtrTableStorageManager
};
ElemSimPtrTableStorageManager gElemSimTableStorageManager;
}
static PX_FORCE_INLINE void onElementAttach(ElementSim& element, ShapeManager& manager)
{
PX_ASSERT(element.mShapeArrayIndex == 0xffffffff);
element.mShapeArrayIndex = manager.mShapes.getCount();
manager.mShapes.add(&element, gElemSimTableStorageManager);
}
void Sc::ShapeManager::onElementDetach(ElementSim& element)
{
const PxU32 index = element.mShapeArrayIndex;
PX_ASSERT(index != 0xffffffff);
PX_ASSERT(mShapes.getCount());
void** ptrs = mShapes.getPtrs();
PX_ASSERT(reinterpret_cast<ElementSim*>(ptrs[index]) == &element);
const PxU32 last = mShapes.getCount() - 1;
if (index != last)
{
ElementSim* moved = reinterpret_cast<ElementSim*>(ptrs[last]);
PX_ASSERT(moved->mShapeArrayIndex == last);
moved->mShapeArrayIndex = index;
}
mShapes.replaceWithLast(index, gElemSimTableStorageManager);
element.mShapeArrayIndex = 0xffffffff;
}
Sc::ElementSim::ElementSim(ActorSim& actor) :
mActor (actor),
mInBroadPhase (false),
mShapeArrayIndex(0xffffffff)
{
initID();
onElementAttach(*this, actor);
}
Sc::ElementSim::~ElementSim()
{
PX_ASSERT(!mInBroadPhase);
releaseID();
mActor.onElementDetach(*this);
}
void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Bp::ElementType::Enum type)
{
const ActorCore& actorCore = mActor.getActorCore();
const PxU32 aggregateID = actorCore.getAggregateID();
const PxU32 envID = actorCore.getEnvID();
Sc::Scene& scene = getScene();
if(!scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, aggregateID, type, envID))
return;
mInBroadPhase = true;
#if PX_ENABLE_SIM_STATS
scene.getStatsInternal().incBroadphaseAdds();
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
#endif
}
bool Sc::ElementSim::removeFromAABBMgr()
{
PX_ASSERT(mInBroadPhase);
Sc::Scene& scene = getScene();
bool res = scene.getAABBManager()->removeBounds(mElementID);
scene.getAABBManager()->getChangedAABBMgActorHandleMap().growAndReset(mElementID);
mInBroadPhase = false;
#if PX_ENABLE_SIM_STATS
scene.getStatsInternal().incBroadphaseRemoves();
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
#endif
return res;
}