179 lines
5.6 KiB
C++
179 lines
5.6 KiB
C++
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
#include "ScElementSim.h"
|
|
#include "ScElementSimInteraction.h"
|
|
#include "ScSimStats.h"
|
|
|
|
using namespace physx;
|
|
using namespace Sc;
|
|
|
|
static PX_FORCE_INLINE bool interactionHasElement(const Interaction* it, const ElementSim* elem)
|
|
{
|
|
if(it->readInteractionFlag(InteractionFlag::eRB_ELEMENT))
|
|
{
|
|
PX_ASSERT( (it->getType() == InteractionType::eMARKER) ||
|
|
(it->getType() == InteractionType::eOVERLAP) ||
|
|
(it->getType() == InteractionType::eTRIGGER) );
|
|
|
|
const ElementSimInteraction* ei = static_cast<const ElementSimInteraction*>(it);
|
|
if((&ei->getElement0() == elem) || (&ei->getElement1() == elem))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionIterator::getNext()
|
|
{
|
|
while(mInteractions!=mInteractionsLast)
|
|
{
|
|
Interaction* it = *mInteractions++;
|
|
if(interactionHasElement(it, mElement))
|
|
return static_cast<ElementSimInteraction*>(it);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionReverseIterator::getNext()
|
|
{
|
|
while(mInteractions!=mInteractionsLast)
|
|
{
|
|
Interaction* it = *--mInteractionsLast;
|
|
if(interactionHasElement(it, mElement))
|
|
return static_cast<ElementSimInteraction*>(it);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
class ElemSimPtrTableStorageManager : public Cm::PtrTableStorageManager, public PxUserAllocated
|
|
{
|
|
PX_NOCOPY(ElemSimPtrTableStorageManager)
|
|
|
|
public:
|
|
ElemSimPtrTableStorageManager() {}
|
|
~ElemSimPtrTableStorageManager() {}
|
|
|
|
// PtrTableStorageManager
|
|
virtual void** allocate(PxU32 capacity) PX_OVERRIDE
|
|
{
|
|
return PX_ALLOCATE(void*, capacity, "CmPtrTable pointer array");
|
|
}
|
|
|
|
virtual void deallocate(void** addr, PxU32 /*capacity*/) PX_OVERRIDE
|
|
{
|
|
PX_FREE(addr);
|
|
}
|
|
|
|
virtual bool canReuse(PxU32 /*originalCapacity*/, PxU32 /*newCapacity*/) PX_OVERRIDE
|
|
{
|
|
return false;
|
|
}
|
|
//~PtrTableStorageManager
|
|
};
|
|
ElemSimPtrTableStorageManager gElemSimTableStorageManager;
|
|
}
|
|
|
|
static PX_FORCE_INLINE void onElementAttach(ElementSim& element, ShapeManager& manager)
|
|
{
|
|
PX_ASSERT(element.mShapeArrayIndex == 0xffffffff);
|
|
element.mShapeArrayIndex = manager.mShapes.getCount();
|
|
manager.mShapes.add(&element, gElemSimTableStorageManager);
|
|
}
|
|
|
|
void Sc::ShapeManager::onElementDetach(ElementSim& element)
|
|
{
|
|
const PxU32 index = element.mShapeArrayIndex;
|
|
PX_ASSERT(index != 0xffffffff);
|
|
PX_ASSERT(mShapes.getCount());
|
|
void** ptrs = mShapes.getPtrs();
|
|
PX_ASSERT(reinterpret_cast<ElementSim*>(ptrs[index]) == &element);
|
|
|
|
const PxU32 last = mShapes.getCount() - 1;
|
|
if (index != last)
|
|
{
|
|
ElementSim* moved = reinterpret_cast<ElementSim*>(ptrs[last]);
|
|
PX_ASSERT(moved->mShapeArrayIndex == last);
|
|
moved->mShapeArrayIndex = index;
|
|
}
|
|
mShapes.replaceWithLast(index, gElemSimTableStorageManager);
|
|
element.mShapeArrayIndex = 0xffffffff;
|
|
}
|
|
|
|
Sc::ElementSim::ElementSim(ActorSim& actor) :
|
|
mActor (actor),
|
|
mInBroadPhase (false),
|
|
mShapeArrayIndex(0xffffffff)
|
|
{
|
|
initID();
|
|
|
|
onElementAttach(*this, actor);
|
|
}
|
|
|
|
Sc::ElementSim::~ElementSim()
|
|
{
|
|
PX_ASSERT(!mInBroadPhase);
|
|
releaseID();
|
|
mActor.onElementDetach(*this);
|
|
}
|
|
|
|
void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Bp::ElementType::Enum type)
|
|
{
|
|
const ActorCore& actorCore = mActor.getActorCore();
|
|
const PxU32 aggregateID = actorCore.getAggregateID();
|
|
const PxU32 envID = actorCore.getEnvID();
|
|
|
|
Sc::Scene& scene = getScene();
|
|
if(!scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, aggregateID, type, envID))
|
|
return;
|
|
|
|
mInBroadPhase = true;
|
|
#if PX_ENABLE_SIM_STATS
|
|
scene.getStatsInternal().incBroadphaseAdds();
|
|
#else
|
|
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
|
|
#endif
|
|
}
|
|
|
|
bool Sc::ElementSim::removeFromAABBMgr()
|
|
{
|
|
PX_ASSERT(mInBroadPhase);
|
|
Sc::Scene& scene = getScene();
|
|
bool res = scene.getAABBManager()->removeBounds(mElementID);
|
|
scene.getAABBManager()->getChangedAABBMgActorHandleMap().growAndReset(mElementID);
|
|
|
|
mInBroadPhase = false;
|
|
#if PX_ENABLE_SIM_STATS
|
|
scene.getStatsInternal().incBroadphaseRemoves();
|
|
#else
|
|
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
|
|
#endif
|
|
return res;
|
|
}
|