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All rights reserved. #include "ScElementSim.h" #include "ScElementSimInteraction.h" #include "ScSimStats.h" using namespace physx; using namespace Sc; static PX_FORCE_INLINE bool interactionHasElement(const Interaction* it, const ElementSim* elem) { if(it->readInteractionFlag(InteractionFlag::eRB_ELEMENT)) { PX_ASSERT( (it->getType() == InteractionType::eMARKER) || (it->getType() == InteractionType::eOVERLAP) || (it->getType() == InteractionType::eTRIGGER) ); const ElementSimInteraction* ei = static_cast(it); if((&ei->getElement0() == elem) || (&ei->getElement1() == elem)) return true; } return false; } Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionIterator::getNext() { while(mInteractions!=mInteractionsLast) { Interaction* it = *mInteractions++; if(interactionHasElement(it, mElement)) return static_cast(it); } return NULL; } Sc::ElementSimInteraction* Sc::ElementSim::ElementInteractionReverseIterator::getNext() { while(mInteractions!=mInteractionsLast) { Interaction* it = *--mInteractionsLast; if(interactionHasElement(it, mElement)) return static_cast(it); } return NULL; } namespace { class ElemSimPtrTableStorageManager : public Cm::PtrTableStorageManager, public PxUserAllocated { PX_NOCOPY(ElemSimPtrTableStorageManager) public: ElemSimPtrTableStorageManager() {} ~ElemSimPtrTableStorageManager() {} // PtrTableStorageManager virtual void** allocate(PxU32 capacity) PX_OVERRIDE { return PX_ALLOCATE(void*, capacity, "CmPtrTable pointer array"); } virtual void deallocate(void** addr, PxU32 /*capacity*/) PX_OVERRIDE { PX_FREE(addr); } virtual bool canReuse(PxU32 /*originalCapacity*/, PxU32 /*newCapacity*/) PX_OVERRIDE { return false; } //~PtrTableStorageManager }; ElemSimPtrTableStorageManager gElemSimTableStorageManager; } static PX_FORCE_INLINE void onElementAttach(ElementSim& element, ShapeManager& manager) { PX_ASSERT(element.mShapeArrayIndex == 0xffffffff); element.mShapeArrayIndex = manager.mShapes.getCount(); manager.mShapes.add(&element, gElemSimTableStorageManager); } void Sc::ShapeManager::onElementDetach(ElementSim& element) { const PxU32 index = element.mShapeArrayIndex; PX_ASSERT(index != 0xffffffff); PX_ASSERT(mShapes.getCount()); void** ptrs = mShapes.getPtrs(); PX_ASSERT(reinterpret_cast(ptrs[index]) == &element); const PxU32 last = mShapes.getCount() - 1; if (index != last) { ElementSim* moved = reinterpret_cast(ptrs[last]); PX_ASSERT(moved->mShapeArrayIndex == last); moved->mShapeArrayIndex = index; } mShapes.replaceWithLast(index, gElemSimTableStorageManager); element.mShapeArrayIndex = 0xffffffff; } Sc::ElementSim::ElementSim(ActorSim& actor) : mActor (actor), mInBroadPhase (false), mShapeArrayIndex(0xffffffff) { initID(); onElementAttach(*this, actor); } Sc::ElementSim::~ElementSim() { PX_ASSERT(!mInBroadPhase); releaseID(); mActor.onElementDetach(*this); } void Sc::ElementSim::addToAABBMgr(PxReal contactDistance, Bp::FilterGroup::Enum group, Bp::ElementType::Enum type) { const ActorCore& actorCore = mActor.getActorCore(); const PxU32 aggregateID = actorCore.getAggregateID(); const PxU32 envID = actorCore.getEnvID(); Sc::Scene& scene = getScene(); if(!scene.getAABBManager()->addBounds(mElementID, contactDistance, group, this, aggregateID, type, envID)) return; mInBroadPhase = true; #if PX_ENABLE_SIM_STATS scene.getStatsInternal().incBroadphaseAdds(); #else PX_CATCH_UNDEFINED_ENABLE_SIM_STATS #endif } bool Sc::ElementSim::removeFromAABBMgr() { PX_ASSERT(mInBroadPhase); Sc::Scene& scene = getScene(); bool res = scene.getAABBManager()->removeBounds(mElementID); scene.getAABBManager()->getChangedAABBMgActorHandleMap().growAndReset(mElementID); mInBroadPhase = false; #if PX_ENABLE_SIM_STATS scene.getStatsInternal().incBroadphaseRemoves(); #else PX_CATCH_UNDEFINED_ENABLE_SIM_STATS #endif return res; }