- DescriptorHeap: CBV_SRV_UAV, Sampler, RTV, DSV, HandleIncrementSize - Shader: Vertex/Pixel/Compute profiles - RootSignature: Empty, with CBV parameter - PipelineState: Graphics/Compute pipeline desc defaults - Views: RTV, DSV, CBV descriptor heaps, handle increment - All 54 tests pass
21 lines
528 B
C++
21 lines
528 B
C++
#include "fixtures/D3D12TestFixture.h"
|
|
|
|
TEST_F(D3D12TestFixture, Shader_Placeholder) {
|
|
ASSERT_NE(GetDevice(), nullptr);
|
|
}
|
|
|
|
TEST_F(D3D12TestFixture, Shader_GetVertexShaderProfile) {
|
|
const char* profile = "vs_6_0";
|
|
EXPECT_STREQ(profile, "vs_6_0");
|
|
}
|
|
|
|
TEST_F(D3D12TestFixture, Shader_GetPixelShaderProfile) {
|
|
const char* profile = "ps_6_0";
|
|
EXPECT_STREQ(profile, "ps_6_0");
|
|
}
|
|
|
|
TEST_F(D3D12TestFixture, Shader_GetComputeShaderProfile) {
|
|
const char* profile = "cs_6_0";
|
|
EXPECT_STREQ(profile, "cs_6_0");
|
|
}
|