Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
1.7 KiB
1.7 KiB
OpenGLDevice
命名空间: XCEngine::RHI
描述: OpenGL 设备的实现,继承自 RHIDevice。
方法列表
| 方法 | 文档 |
|---|---|
Initialize |
详细文档 |
Shutdown |
详细文档 |
CreateRenderWindow |
详细文档 |
InitializeWithExistingWindow |
详细文档 |
GetWindow |
详细文档 |
SwapBuffers |
详细文档 |
PollEvents |
详细文档 |
SetShouldClose |
详细文档 |
ShouldClose |
详细文档 |
CreateBuffer |
详细文档 |
CreateTexture |
详细文档 |
CreateSwapChain |
详细文档 |
CreateCommandList |
详细文档 |
CreateCommandQueue |
详细文档 |
CompileShader |
详细文档 |
CreatePipelineState |
详细文档 |
CreateFence |
详细文档 |
CreateSampler |
详细文档 |
GetCapabilities |
详细文档 |
GetDeviceInfo |
详细文档 |
GetNativeDevice |
详细文档 |
GetNativeHandle |
详细文档 |
相关文档
- OpenGL 后端总览
- RHIDevice - 抽象设备接口