Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
1.4 KiB
1.4 KiB
OpenGLBuffer
命名空间: XCEngine::RHI
描述: OpenGL 缓冲区的实现,继承自 RHIBuffer。
方法列表
| 方法 | 文档 |
|---|---|
Initialize |
详细文档 |
InitializeVertexBuffer |
详细文档 |
InitializeIndexBuffer |
详细文档 |
Shutdown |
详细文档 |
Bind |
详细文档 |
Unbind |
详细文档 |
BindBase |
详细文档 |
Map |
详细文档 |
Unmap |
详细文档 |
SetData |
详细文档 |
GetID |
详细文档 |
GetSize |
详细文档 |
GetType |
详细文档 |
IsDynamic |
详细文档 |
GetBufferType / SetBufferType |
详细文档 |
GetStride / SetStride |
详细文档 |
GetNativeHandle |
详细文档 |
GetState / SetState |
详细文档 |
GetName / SetName |
详细文档 |
相关文档
- OpenGL 后端总览
- RHIBuffer - 抽象缓冲区接口