Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
47 lines
938 B
Markdown
47 lines
938 B
Markdown
# RHIFence
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (abstract)
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**描述**: GPU 同步栅栏抽象接口,用于 GPU/CPU 同步和跨队列同步。
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## 公共方法
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### 生命周期
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](shutdown.md) |
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### 同步操作
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| 方法 | 文档 |
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|------|------|
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| `Signal` | [详细文档](signal.md) |
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| `Wait` | [详细文档](wait.md) |
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| `GetCompletedValue` | [详细文档](get-completed-value.md) |
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| `IsSignaled` | [详细文档](is-signaled.md) |
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### 其他
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| 方法 | 文档 |
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|------|------|
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| `GetNativeHandle` | [详细文档](get-native-handle.md) |
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## 使用示例
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```cpp
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FenceDesc desc;
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desc.initialValue = 0;
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RHIFence* fence = device->CreateFence(desc);
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commandQueue->Signal(fence, 1);
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fence->Wait(1);
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```
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHICommandQueue](../command-queue/command-queue.md) - 命令队列
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