Files
XCEngine/docs/api/rhi/d3d12
ssdfasd b46d450429 Fix RHI documentation discrepancies
Fixed the following issues:
- command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md
- fence.md: Wait linked to threading/task-group instead of local wait.md
- factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them
- opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type)
- d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system
- d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs
- d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system
- opengl/command-list/command-list.md: Shutdown linked to threading/task-system
- opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md

All links validated with fix_links.py - no broken references remaining.
2026-03-19 01:23:10 +08:00
..

D3D12 后端组件

D3D12 后端已创建以下组件文件夹和文档:

  • device/ - D3D12Device
  • buffer/ - D3D12Buffer
  • texture/ - D3D12Texture
  • command-list/ - D3D12CommandList
  • command-queue/ - D3D12CommandQueue
  • swap-chain/ - D3D12SwapChain
  • fence/ - D3D12Fence
  • shader/ - D3D12Shader
  • pipeline-state/ - D3D12PipelineState
  • sampler/ - D3D12Sampler
  • root-signature/ - D3D12RootSignature
  • descriptor-heap/ - D3D12DescriptorHeap
  • render-target-view/ - D3D12RenderTargetView
  • depth-stencil-view/ - D3D12DepthStencilView
  • shader-resource-view/ - D3D12ShaderResourceView
  • unordered-access-view/ - D3D12UnorderedAccessView
  • constant-buffer-view/ - D3D12ConstantBufferView
  • command-allocator/ - D3D12CommandAllocator
  • query-heap/ - D3D12QueryHeap
  • screenshot/ - D3D12Screenshot
  • types/ - D3D12 类型转换
  • enums/ - D3D12 枚举转换
  • common/ - D3D12 公共工具

每个组件文件夹包含:

  • {component}.md - 类总览
  • methods.md - 方法详细文档

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