Fixed the following issues: - command-list.md: Shutdown linked to threading/task-system instead of local shutdown.md - fence.md: Wait linked to threading/task-group instead of local wait.md - factory/create-rhi-device-string.md: Claimed Vulkan/Metal support but source doesn't support them - opengl/buffer/buffer.md: GetType linked to command-queue/get-type (wrong type) - d3d12/device/device.md: Initialize/Shutdown linked to threading/task-system - d3d12/command-list/command-list.md: Initialize/Shutdown/Reset/Close/Clear linked to wrong docs - d3d12/texture/texture.md: Initialize/Shutdown linked to threading/task-system - opengl/command-list/command-list.md: Shutdown linked to threading/task-system - opengl/device/device.md: GetNativeHandle incorrectly linked to get-window.md All links validated with fix_links.py - no broken references remaining.
1.4 KiB
1.4 KiB
D3D12Texture
命名空间: XCEngine::RHI
描述: DirectX 12 纹理的 D3D12 实现,继承自 RHITexture。
方法列表
| 方法 | 文档 |
|---|---|
InitializeFromExisting |
详细文档 |
InitializeFromData |
详细文档 |
InitializeDepthStencil |
详细文档 |
Shutdown |
详细文档 |
GetResource |
详细文档 |
GetDesc |
详细文档 |
GetWidth |
详细文档 |
GetHeight |
详细文档 |
GetDepth |
详细文档 |
GetMipLevels |
详细文档 |
GetArraySize |
详细文档 |
GetGPUAddress |
详细文档 |
GetSize |
详细文档 |
GetName / SetName |
详细文档 |
GetFormat |
详细文档 |
GetTextureType |
详细文档 |
GetState / SetState |
详细文档 |
GetNativeHandle |
详细文档 |
相关文档
- D3D12 后端总览
- RHITexture - 抽象纹理接口