# D3D12Texture **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 纹理的 D3D12 实现,继承自 `RHITexture`。 ## 方法列表 | 方法 | 文档 | |------|------| | `InitializeFromExisting` | [详细文档](../buffer/initialize-from-existing.md) | | `InitializeFromData` | [详细文档](initialize-from-data.md) | | `InitializeDepthStencil` | [详细文档](initialize-depth-stencil.md) | | `Shutdown` | [详细文档](../../texture/shutdown.md) | | `GetResource` | [详细文档](../buffer/get-resource.md) | | `GetDesc` | [详细文档](../buffer/get-desc.md) | | `GetWidth` | [详细文档](../../texture/get-width.md) | | `GetHeight` | [详细文档](../../texture/get-height.md) | | `GetDepth` | [详细文档](../../texture/get-depth.md) | | `GetMipLevels` | [详细文档](../../texture/get-mip-levels.md) | | `GetArraySize` | [详细文档](get-array-size.md) | | `GetGPUAddress` | [详细文档](../buffer/get-gpu-address.md) | | `GetSize` | [详细文档](../../buffer/get-size.md) | | `GetName` / `SetName` | [详细文档](../../buffer/get-name.md) | | `GetFormat` | [详细文档](../../texture/get-format.md) | | `GetTextureType` | [详细文档](../../texture/get-texture-type.md) | | `GetState` / `SetState` | [详细文档](../../buffer/get-state.md) | | `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHITexture](../../texture/texture.md) - 抽象纹理接口