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XCEngine/docs/api/scene/scene/on-game-object-destroyed.md
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# OnGameObjectDestroyed
Event triggered when a GameObject is destroyed in this scene.
## Syntax
```cpp
Core::Event<GameObject*>& OnGameObjectDestroyed();
```
## Returns
Returns a reference to the `Core::Event<GameObject*>` for this event.
## Remarks
Subscribe to this event to be notified when a GameObject is destroyed in the scene. The event passes the destroyed GameObject as a parameter.
## See Also
- [OnGameObjectCreated](on-game-object-created)
## Examples
```cpp
void Example(Scene* scene) {
scene->OnGameObjectDestroyed().AddCallback([](GameObject* go) {
XC_LOG_INFO("GameObject destroyed: {}", go->GetName());
});
}
```