- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
32 lines
657 B
Markdown
32 lines
657 B
Markdown
# OnGameObjectDestroyed
|
|
|
|
Event triggered when a GameObject is destroyed in this scene.
|
|
|
|
## Syntax
|
|
|
|
```cpp
|
|
Core::Event<GameObject*>& OnGameObjectDestroyed();
|
|
```
|
|
|
|
## Returns
|
|
|
|
Returns a reference to the `Core::Event<GameObject*>` for this event.
|
|
|
|
## Remarks
|
|
|
|
Subscribe to this event to be notified when a GameObject is destroyed in the scene. The event passes the destroyed GameObject as a parameter.
|
|
|
|
## See Also
|
|
|
|
- [OnGameObjectCreated](on-game-object-created)
|
|
|
|
## Examples
|
|
|
|
```cpp
|
|
void Example(Scene* scene) {
|
|
scene->OnGameObjectDestroyed().AddCallback([](GameObject* go) {
|
|
XC_LOG_INFO("GameObject destroyed: {}", go->GetName());
|
|
});
|
|
}
|
|
```
|