33 lines
782 B
Markdown
33 lines
782 B
Markdown
# D3D12Device::CreateBuffer
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```cpp
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RHIBuffer* CreateBuffer(const BufferDesc& desc) override;
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```
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创建 D3D12 缓冲区资源。
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**参数:**
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- `desc` - 缓冲区描述符,包含大小、类型、标志等
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**返回:** 新创建的缓冲区指针,失败返回 `nullptr`
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**复杂度:** O(1)
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**示例:**
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```cpp
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BufferDesc bufferDesc;
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bufferDesc.size = sizeof(Vertex) * vertexCount;
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bufferDesc.stride = sizeof(Vertex);
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bufferDesc.bufferType = (uint32_t)BufferType::Vertex;
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bufferDesc.flags = 0;
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RHIBuffer* vertexBuffer = device->CreateBuffer(bufferDesc);
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```
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## 相关文档
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- [D3D12Device 总览](device.md) - 返回类总览
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- [RHIDevice::CreateBuffer](../../device/create-buffer.md) - 基类方法
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- [D3D12Buffer](../../buffer/buffer.md) - D3D12 缓冲区实现
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