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XCEngine/docs/api/math/transform/inverse-transform-point.md

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2026-03-20 02:35:15 +08:00
# Transform::InverseTransformPoint
```cpp
Vector3 InverseTransformPoint(const Vector3& point) const;
```
将一个点从世界空间逆变换到本地空间。计算结果为 `(rotation.Inverse() * (point - position)) / scale`
此方法是 `TransformPoint` 的逆操作。
**参数:**
- `point` - 世界空间中的点
**返回:** `Vector3` - 本地空间中的逆变换后点
**线程安全:** ❌(无锁,非线程安全)
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
void InverseTransformPointExample() {
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
transform.rotation = Quaternion::Identity();
transform.scale = Vector3(2.0f, 2.0f, 2.0f);
Vector3 worldPoint(12.0f, 4.0f, 6.0f);
Vector3 localPoint = transform.InverseTransformPoint(worldPoint);
}
```
## 相关文档
- [Transform](transform.md) - 返回类总览
- [TransformPoint](transform-point.md) - 正向变换点