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XCEngine/docs/api/math/ray/ray-constructor-default.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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Ray::Ray (默认构造函数)

Ray() = default

默认构造函数,使用默认方式构造射线。

返回:

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Ray.h>

using namespace XCEngine::Math;

Ray ray;  // 未初始化状态

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