Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
42 lines
919 B
Markdown
42 lines
919 B
Markdown
# Ray::Intersects (box)
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```cpp
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bool Intersects(const Box& box, float& t) const
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```
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检测射线是否与有向包围盒(OBB)相交。使用 slabs 方法计算交点。
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**参数:**
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- `box` - 要检测的有向包围盒(OBB)
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- `t` - 输出交点的参数距离(仅在返回 true 时有效)
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**返回:** `bool` - 相交返回 true,否则返回 false
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**线程安全:** ✅
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**复杂度:** O(1)
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**异常:** 无
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Ray.h>
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#include <XCEngine/Core/Math/Box.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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Ray ray(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f));
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Box box(Vector3(10.0f, 0.0f, 0.0f), Vector3(1.0f, 1.0f, 1.0f));
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float t;
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if (ray.Intersects(box, t)) {
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Vector3 hitPoint = ray.GetPoint(t);
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}
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```
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## 相关文档
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- [Ray 类总览](ray.md) - 返回类总览
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- [Box](../box/box.md) - 包围盒类型
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