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XCEngine/docs/api/math/quaternion/operator-mul.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

938 B

Quaternion::operator*

Quaternion operator*(const Quaternion& other) const;
Vector3 operator*(const Quaternion& q, const Vector3& v);

四元数乘法运算符。

成员函数版本(四元数 * 四元数):

  • other - 另一个四元数
  • 返回: 组合旋转后的四元数

全局函数版本(四元数 * 向量):

  • q - 四元数
  • v - 要旋转的三维向量
  • 返回: 旋转后的向量

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>

using namespace XCEngine::Math;

Quaternion q1 = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion q2 = Quaternion::FromAxisAngle(Vector3::Right(), Math::Radians(90.0f));

Quaternion combined = q1 * q2;
Vector3 rotated = q1 * Vector3::Forward();

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