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XCEngine/docs/api/math/quaternion/normalize.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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# Quaternion::Normalize
```cpp
static Quaternion Normalize(const Quaternion& q);
```
静态归一化方法,返回给定四元数的归一化副本。如果模长接近 0返回单位四元数。
**参数:**
- `q` - 要归一化的四元数
**返回:** 归一化后的四元数
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
Quaternion normalized = Quaternion::Normalize(q);
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [Normalized](normalized.md) - 实例归一化方法