Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
33 lines
690 B
Markdown
33 lines
690 B
Markdown
# Quaternion::Normalize
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```cpp
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static Quaternion Normalize(const Quaternion& q);
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```
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静态归一化方法,返回给定四元数的归一化副本。如果模长接近 0,返回单位四元数。
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**参数:**
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- `q` - 要归一化的四元数
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**返回:** 归一化后的四元数
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Quaternion.h>
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using namespace XCEngine::Math;
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Quaternion q = Quaternion::FromAxisAngle(Vector3::Up(), Math::Radians(90.0f));
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Quaternion normalized = Quaternion::Normalize(q);
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```
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## 相关文档
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- [Quaternion](quaternion.md) - 返回类总览
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- [Normalized](normalized.md) - 实例归一化方法
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