Files
XCEngine/docs/api/math/quaternion/from-rotation-matrix.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

38 lines
865 B
Markdown

# Quaternion::FromRotationMatrix
```cpp
static Quaternion FromRotationMatrix(const Matrix4x4& matrix);
```
从 4x4 旋转矩阵创建四元数。矩阵必须是正交矩阵且行列式为 1。
**参数:**
- `matrix` - 旋转矩阵
**返回:** 对应的四元数
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Matrix4.h>
using namespace XCEngine::Math;
Matrix4 rotMatrix;
rotMatrix.m[0][0] = 1; rotMatrix.m[0][1] = 0; rotMatrix.m[0][2] = 0;
rotMatrix.m[1][0] = 0; rotMatrix.m[1][1] = 0; rotMatrix.m[1][2] = -1;
rotMatrix.m[2][0] = 0; rotMatrix.m[2][1] = 1; rotMatrix.m[2][2] = 0;
Quaternion q = Quaternion::FromRotationMatrix(rotMatrix);
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [ToMatrix4x4](to-matrix4x4.md) - 转换为矩阵