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XCEngine/docs/api/math/plane/getclosestpoint.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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Markdown

# Plane::GetClosestPoint
```cpp
Vector3 GetClosestPoint(const Vector3& point) const
```
计算平面上最接近给定点的点。通过将点沿平面法线方向投影到平面上得到。
**参数:**
- `point` - 参考点
**返回:** `Vector3` - 平面上最接近给定点的点
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
void GetClosestPointExample() {
Plane plane(Vector3::Up(), 0.0f);
Vector3 point(5.0f, 10.0f, 0.0f);
Vector3 closest = plane.GetClosestPoint(point);
}
```
## 相关文档
- [Plane 类总览](plane.md) - 返回类总览
- [GetDistanceToPoint](getdistancetopoint.md) - 计算有符号距离