Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
38 lines
777 B
Markdown
38 lines
777 B
Markdown
# Plane::GetClosestPoint
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```cpp
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Vector3 GetClosestPoint(const Vector3& point) const
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```
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计算平面上最接近给定点的点。通过将点沿平面法线方向投影到平面上得到。
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**参数:**
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- `point` - 参考点
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**返回:** `Vector3` - 平面上最接近给定点的点
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**线程安全:** ✅
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include <XCEngine/Core/Math/Plane.h>
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#include <XCEngine/Core/Math/Vector3.h>
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using namespace XCEngine::Math;
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void GetClosestPointExample() {
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Plane plane(Vector3::Up(), 0.0f);
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Vector3 point(5.0f, 10.0f, 0.0f);
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Vector3 closest = plane.GetClosestPoint(point);
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}
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```
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## 相关文档
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- [Plane 类总览](plane.md) - 返回类总览
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- [GetDistanceToPoint](getdistancetopoint.md) - 计算有符号距离
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