Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
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777 B
Plane::GetClosestPoint
Vector3 GetClosestPoint(const Vector3& point) const
计算平面上最接近给定点的点。通过将点沿平面法线方向投影到平面上得到。
参数:
point- 参考点
返回: Vector3 - 平面上最接近给定点的点
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
void GetClosestPointExample() {
Plane plane(Vector3::Up(), 0.0f);
Vector3 point(5.0f, 10.0f, 0.0f);
Vector3 closest = plane.GetClosestPoint(point);
}
相关文档
- Plane 类总览 - 返回类总览
- GetDistanceToPoint - 计算有符号距离