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XCEngine/docs/api/math/plane/constructor.md
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Plane::Plane

Plane(const Vector3& normal, float distance)

从法线向量和距离值构造平面。输入的法线会自动归一化。

参数:

  • normal - 平面法线向量(会被归一化)
  • distance - 原点到平面的有符号距离

返回: 无(构造函数)

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Vector3.h>

using namespace XCEngine::Math;

void ConstructorExample() {
    Plane plane(Vector3::Up(), 0.0f);
    Plane tiltedPlane(Vector3(1.0f, 1.0f, 0.0f), 5.0f);
}

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