Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
683 B
683 B
Plane::Plane
Plane(const Vector3& normal, float distance)
从法线向量和距离值构造平面。输入的法线会自动归一化。
参数:
normal- 平面法线向量(会被归一化)distance- 原点到平面的有符号距离
返回: 无(构造函数)
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Plane.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
void ConstructorExample() {
Plane plane(Vector3::Up(), 0.0f);
Plane tiltedPlane(Vector3(1.0f, 1.0f, 0.0f), 5.0f);
}
相关文档
- Plane 类总览 - 返回类总览