2026-03-20 02:35:15 +08:00
|
|
|
# Plane::Plane
|
|
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
|
Plane(const Vector3& normal, float distance)
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
从法线向量和距离值构造平面。输入的法线会自动归一化。
|
|
|
|
|
|
|
|
|
|
**参数:**
|
|
|
|
|
- `normal` - 平面法线向量(会被归一化)
|
|
|
|
|
- `distance` - 原点到平面的有符号距离
|
|
|
|
|
|
|
|
|
|
**返回:** 无(构造函数)
|
|
|
|
|
|
|
|
|
|
**线程安全:** ✅
|
|
|
|
|
|
|
|
|
|
**复杂度:** O(1)
|
|
|
|
|
|
|
|
|
|
**示例:**
|
|
|
|
|
|
|
|
|
|
```cpp
|
2026-03-26 02:41:00 +08:00
|
|
|
#include <XCEngine/Core/Math/Plane.h>
|
|
|
|
|
#include <XCEngine/Core/Math/Vector3.h>
|
2026-03-20 02:35:15 +08:00
|
|
|
|
|
|
|
|
using namespace XCEngine::Math;
|
|
|
|
|
|
|
|
|
|
void ConstructorExample() {
|
|
|
|
|
Plane plane(Vector3::Up(), 0.0f);
|
|
|
|
|
Plane tiltedPlane(Vector3(1.0f, 1.0f, 0.0f), 5.0f);
|
|
|
|
|
}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## 相关文档
|
|
|
|
|
|
|
|
|
|
- [Plane 类总览](plane.md) - 返回类总览
|