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XCEngine/docs/api/math/matrix4/orthographic.md
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# Matrix4x4::Orthographic
```cpp
static Matrix4x4 Orthographic(float left, float right, float bottom, float top, float near, float far)
```
创建正交投影矩阵。用于 2D UI 或建筑制图等需要保持物体实际大小的场景。
**参数:**
- `left` - 左裁切面 x 坐标
- `right` - 右裁切面 x 坐标
- `bottom` - 下裁切面 y 坐标
- `top` - 上裁切面 y 坐标
- `near` - 近裁切面 z 坐标
- `far` - 远裁切面 z 坐标
**返回:** 正交投影矩阵
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 ortho = Matrix4::Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.1f, 100.0f);
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览
- [Perspective](perspective.md) - 透视投影